#FINDINGDAHL: Proposed Game-Based Learning Material Using Roald Dahl's Books
DOI:
https://doi.org/10.7719/jpair.v64i1.983Keywords:
Reading Comprehension, Vocabulary Development, Advanced Game-based Learning Material, Interactive WebsiteDisciplines:
Literacy Education, Educational TechnologyAbstract
Researchers are increasingly seeking innovative strategies for effective knowledge transmission through instructional materials, and one recommended approach is the gamification of lessons and activities that provide students with opportunities to be more active vocabulary builders. The gap being addressed through gamified materials is the deterioration in students' comprehension and vocabulary. The Likert Scale was used to evaluate the effectiveness of an advanced word search puzzle in enhancing students' comprehension and retention of story elements, as well as improving their word recognition and vocabulary skills. The results show that the students agreed that the word search puzzle helped them remember significant aspects of the literary piece used, with the highest mean of 3.51, as well as expand and recognize their vocabulary, with calculated means ranging from 3.51 to 3.58. The findings affirm that gamified learning materials, such as advanced word search puzzles, are effective in supporting reading comprehension and promoting vocabulary development among learners.
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References
Amalia, R., Latief, H., & Natsir, R. Y. (2023). Teachers’ Challenges in Implementing Vocabulary Games in English Class for the Tenth Grade of. Journal of Language Testing and Assessment, 3(1), 51–57. https://doi.org/10.56983/jlta.v3i1.312
Azim, M. U., Hussain, Z., Bhatti, A. M., & Iqbal, M. (2020). Recycling of vocabulary in English Language Teaching: From theory to practice. Epistemology, 7(1), 88-102.
Chen, Y., & Hsu, C. (2020). Self-regulated mobile game-based English learning in a virtual reality environment. Computers & Education, 154, 103910. https://doi.org/10.1016/j.compedu.2020.103910
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Open Access. This article published by JPAIR Multidisciplinary Research is licensed under a Creative Commons Attribution-Noncommercial 4.0 International (CC BY-NC 4.0). You are free to share (copy and redistribute the material in any medium or format) and adapt (remix, transform, and build upon the material). Under the following terms, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes.















